Post by Meggolor on Nov 27, 2017 20:48:43 GMT -5
This is a guide for Kirby: Triple Deluxe, courtesy of Meta Naito.
Game Names
星のカービィ トリプル デラックス (JP)
Kirby Triple Deluxe (US/EU)
Information:
Kirby Triple Deluxe was announced on October 1st, 2013 in the Nintendo Direct video. It was released in Japan on January 11th, 2014; in North America on May 2nd, 2014; and in Europe on May 16th. Its art style is similar to Kirby's Return to Dreamland and it involves jumping between foreground and background to advance through the stages and avoid enemies. There are also various new items and abilities that let Kirby attack enemies from one layer to another, such as a cannon hat. This game's collectables are keychains that depict characters from past Kirby games, which you find throughout stages and get the from the end goal game. There is also a Streetpass feature which lets players get food and an extra keychain with each Streetpass.
The five new abilities introduced were: Beetle Ability that resembles Suplex from Super Star and Backdrop from Nightmare in Dream Land, Circus Ability that lets Kirby balance on a ball and do other tricks, Bell Ability where Kirby throws bells and sound waves, Archer Ability where Kirby shoots arrows, and Hypernova, which enhances Kirby's inhale ability to the point where he can eat almost anything, similar to the way that a Super Ability from Return to Dream Land would, except that it's activated by touching a bean and not by inhaling a special enemy.
The story starts when a giant beanstalk called the Dreamstalk sprouts under Kirby's and King Dedede's homes overnight, lifting them into a kingdom called Floralia. Kirby wakes up, goes over to the castle, and sees a six-armed villain named Taranza kidnapping the king. The adventure is to climb the Dreamstalk to save King Dedede. The other modes are Kirby Fighters, where up to four Kirbys can battle with different Abilities and Dedede's Drum Dash, where you play as King Dedede and jump on drums to the beat of a song, collecting coins and avoiding enemies. Extra Mode and The Arena/True Arena are also returning game modes. The playable characters are Kirby and King Dedede, and the main story mode is only single player.
Sun Stones
Sun Stones are collectables necessary to unlock bosses and extra stages. Getting all of them will also reward you with a special keychain.
Fine Fields
Stage 1
Sun Stone 1
4th room; it comes out of the first tree you eat...and you have to get it.
Sun Stone 2
5th room; inhale the first huge stone block you find into the hole next to it, then inhale the next block over the block in the hole. Bring it as far as you need in order for your inhale to reach the Sun Stone's block, then hop on and inhale the Sun Stone's block off the edge to break it open.
Stage 2
Sun Stone 1
3rd room; if you're in the background, go forward until you pass the Shotzo and break the green barrier right after it. If you're in the foreground, take the 4th star to the background and break the green barrier behind you.
Sun Stone 2
4th room; in the 4th cannon, shoot to the left.
Sun Stone 3
5th room; go through the door with the orange star when you find it. Inside, water both plants equally and take the key that appears to the locked door.
Stage 3
Sun Stone 1
3rd room; use the trio of rockets to destroy the large pile of rocks in the background. Then use the star to reach the Sun Stone.
Sun Stone 2
4th room; go in the door with the orange star and get the Fire inside. (Unless you already have it.) Light the fuse and jump in the cannon. Tilt the 3DS so that the block with the fuse on it lines up with the bottom fuse. Then, when the fire reaches the block, move it so it lines up with the top fuse.
Sun Stone 3
5th room; there some rocks and Pipe Worm logs that form steps. Eat the top Pipe Worm and go in the door with the orange star. Climb the ladder and inhale both large stone blocks off the edge. Now that you have more space to move, pull the wrecking ball all the way back. The Sun Stone is on the other side of the wall.
Sun Stone 4
6th room; inhale the block so that it's in the middle of the room, then inhale the small blue star. The background will be sucked away and the Sun Stone will be next to the exit door.
Stage 4
Sun Stone 1
2nd room; get the key from a crate and take it on the next star. Go left past the Hot Head and unlock the door.
Sun Stone 2
You can see this one in the 3rd room, but you can't get to it until the 5th room. When you're there, just go forward until you find a star and use it to get to the Sun Stone.
Sun Stone 3
6th room; take the key on the gondolas, being careful not to get hurt, and unlock the door at the end.
Stage EX
Sun Stone 1
5th room; it's inside the chest near the exit door.
Lollipop Land
Stage 1
Sun Stone 1
2nd room; break the first barrier you can to find the Sun Stone.
Sun Stone 2
4th room; get Wheel and roll through the Gordos to the orange star door. Inside, start at the door and use Wheel. Jump to hit the button and again to reach the star. Use Wheel off the star to make it through the barrier.
Sun Stone 3
5th room; hit the bomb block under the Scarfys to keep the tank from destroying the rocks under the chest. Then use the star to get to the chest.
Stage 2
Sun Stone 1
2nd room; use Archer or Spear (both are in the room) to cut the rope of the platform underwater and go in the orange star door. Tilt the 3DS until the weight is over the blocks and cut the rope.
Sun Stone 2
3rd room; hit the bomb blocks above the 1st Mamanti and under the 2nd and 3rd ones. Take the star to the background and swim up and to the right to reach the Sun Stone.
Sun Stone 3
4th room; when you reach the third laser machine, inhale it toward you as far as it goes, then go under the platform to get to its other side. Pull it to the left until it reaches the ice. Once the ice is melted, pull it all the way left and go under the platform to fly up to the orange star door. Inhale the top truck to the left until it crushes the rocks. Then inhale the bottom truck to the right until it's out of the way of the hole. Jump through the pink and white platform and get to the other side of the truck. Pull it to the left to crush the blocks in the way of the Sun Stone.
Sun Stone 4
5th room; pull the blue star to the first yellow star outline, then jump on the platform and pull it further, to the second yellow star outline. Go past the exit door for the Sun Stone.
Stage 3
Sun Stone 1
3rd room; use the Cracker Helmet to break the blocks in the background at the end of the room, then use the star to get to the Sun Stone.
Sun Stone 2
5th room; run forward with the second clock and take it up some steps made of star blocks. Hop on the star, then throw the Timed Dynamite at the big blocks and let it explode.
Sun Stone 3
6th room; on the third falling wall, run past the hole to pick up the Key, then run to the hole to avoid being squished. Unlock the door after the falling wall and go through the door inside. Take out the Search and duck through the platform to get the Sun Stone.
Stage 4
Sun Stone 1
6th room; race the Carry Dee until you reach the star, then go to the background and take out the Carry Dee. Take the key back to the foreground and unlock the door blocking the Sun Stone.
Sun Stone 2
9th room; go left and enter the small hole in the pink and yellow banner.
Sun Stone 3
11th room; look for a duck-through platform in the mirror. (It will be behind a sun barrier in the foreground.) Duck under it and go left, then up to the orange star door. Use the mirror inside to avoid the Gordos and get to the Sun Stone.
Stage EX
Sun Stone 1
6th room; break the bomb block after the fight with Flame Galboros and open the chest.
Old Odyssey
Stage 1
Sun Stone 1
3rd room; right when you get there, go left down the side of the cliff. Break the bomb block and get on the star. Proceed through the background. Break the red barrier after the Gigatzo and go in the orange star door. Use the cannons to get through the rocks, making sure to shoot through the rocks on the right with the second cannon.
Sun Stone 2
5th room; eat the fourth train and open the chest it drops.
Sun Stone 3
5th room; use the third vegetable to break the blocks on either side of it. Use the key to unlock the door and go inside. Use the vegetable (pull it to the right) to break the blocks.
Stage 2
Sun Stone 1
3rd room; take the key on the 2nd gondola and jump out onto the platform. Unlock the door and take the star over to where the Sun Stone is.
Sun Stone 2
4th room; when the path splits, go right and defeat the Dekabu to reveal an orange star door. Inside, fly over the blocks on the way to the key and use them on the way back to the lock.
Sun Stone 3
6th room; watch the foreground for a chest and don't knock down the pillar behind it. Instead, duck under the platform and go around. Hit the bomb block, use the star, go left, and open the chest.
Stage 3
Sun Stone 1
3rd room; take the Laser Bar to just past the Poppy Bros. Jr. and hit the blue button. The Sun Stone will be just past the door.
Sun Stone 2
4th room; after the 1st star, at the end of the slope, go up through the vines and defeat the "plant" Pacto.
Sun Stone 3
5th room; just past the orange star door, go to the bottom left corner and break the block to get to the orange star door. Use fire to light the fuse, making sure to move the fuse block to line up with each fuse ending as the fire passes through.
Stage 4
Sun Stone 1
2nd room; grab the invincible candy and fly up, then break the bomb block on the left. Open the chest for the Sun Stone.
Sun Stone 2
3rd room; fly under the door's platform and to the star, then through the door in the background. In the 4th room, go in the orange star door and get Archer. Tilt the 3DS so that the narrow opening in the wooden circle points to the target, then get near the other side of the opening and shoot the target through it.
Sun Stone 3
5th room; at the very end, pass the exit door and go left to a star. In the foreground, jump up to the platform with the Sun Stone on it. (If you miss, you can try as many times as you need.)
Stage 5
Sun Stone 1
3rd room; use Circus (in the 1st room) or Fire (in the 2nd room) to light the fuse, then go up the small cannons as fast as you can and jump in the big one before it shoots. Melt the ice to reach the Sun Stone.
Sun Stone 2
4th room; a Carry Dee will come out of the 2nd igloo. Follow it to a springboard and defeat it in the short time that it's in the foreground. Take the key to the lock and open the chest.
Sun Stone 3
5th room; pull the male snowman head to the male body and the female snowman head to the female body.
Sun Stone 4
6th room; eat the house of sticks and open the chest inside.
Stage EX
Sun Stone 1
4th room; when you find the Timed Dynamite, take it carefully across the tracks to the rocks. Go in the orange star door and defeat the Carry Dees. (Hit the left one first.) Cutter, Archer, or Beam are recommended.
Sun Stone 2
4th room; when you find the Timed Dynamite, take it carefully across the tracks to the rocks. Go in the orange star door and defeat the Carry Dees. (Hit the left one first.) Cutter, Archer, or Beam are recommended.
Wild World
Stage 1
Sun Stone 1
2nd room; either get Spear or Leaf from the 1st room, or defeat and eat Hornhead for Beetle. After you've defeated it, cut the grass to the left and bring the key to the grass to the right. Cut the grass and unlock the door, then go inside. Line up the weight with the rock on the right and cut it down, then fly up a level. Line up that weight with the 2nd hole from the left and cut it down.
Sun Stone 2
3rd room; use a long-ranged attack to hit Carry Dee and get the key. Take it carefully past the spinning spike logs and down to the locked door. Inside, break the bomb block to reveal a path to the Sun Stone.
Sun Stone 3
5th room; go carefully to the very middle of the area between the 1st and 2nd long platforms.
Stage 2
Sun Stone 1
2nd room; avoid the 7th star and go in the orange star door. Go all the way to the right and let the Foley fall.
Sun Stone 2
4th room; get Wheel and speed through the room. Don't jump after the Mamantis until you're under the platform, then jump according to gray blocks. (If you mess up/fall in the water, try again from the nearest platform.)
Sun Stone 3
5th room; in the background, hit the bomb block above the Barbar (the Barbar is in the foreground) and go up into the opening.
Stage 3
Sun Stone 1
3rd room; on the 4th level, go left and into the orange star door. Shoot a rocket at the star block, then at the bomb block, and finally at the button to open the barrier.
Sun Stone 2
4th room; get the key from the top and use the invisible (visible in the mirror) platforms to reach the lock. Unlock it and go down the ladder.
Sun Stone 3
6th room; eat the 1st suit of armor that swings at you.
Sun Stone 4
7th room; after eating the curtain, eat the window.
Stage 4
Sun Stone 1
4th room; use the Laser Bar to hit the bomb block under the chest (jump on the falling blocks to reach it), then the button before the spikes, then the button above the star. Take the star to the background and open the chest.
Sun Stone 2
5th room; fight Blocky quickly, go to the background, and open the chest before it falls.
Sun Stone 3
6th room; after the 2nd star, stand on the falling blocks until you can get to the Sun Stone. Make sure to avoid the fireballs. It is helpful to have Stone.
Stage 5
Sun Stone 1
2nd room; defeat the Waddle Doo in the background, then return to the foreground and step on the scale to raise the background scale back up. Return to the background to open the chest.
Sun Stone 2
5th room; eat the Hot Head for Fire, then go under the duck-through platform that follows. Burn the grass and grab the key, then go to the background to unlock the door and open the chest.
Sun Stone 3
5th room; get Fire, defeat the Pacto, and burn the grass under it. Inside the door, go to the background, defeat the Cappy, and pull the scale on the right all the way down. In the foreground, pull the scale on the left all the way down. Go back to the foreground, grab the key, and take it to the lock. Open the chest for the Sun Stone.
Sun Stone 4
6th room; get the Cracker Helmet and run through until you see a chest on top of 3 blocks. Break it down, and hit the bomb block and stack of blocks that follow. Then hurry to the background and open the chests before they fall off the edge. The Sun Stone is in the 1st chest.
Stage EX
Sun Stone 1
5th room; after the 2nd star, there is a set of 9 blocks. Get Fire from the nearby Flamer, break the blocks, and go in the door. Light the fuse and hop in the cannon. Light the top of the straight fuse on the block, then the right side of the fuse at the bottom, then the bottom of the "S" fuse, and finally the fuse leading to the cannon.
Sun Stone 2
6th room; open the chest after fighting Bonkers DX.
Endless Explosions
Stage 1
Sun Stone 1
2nd room; get the gondola to the bottom rail and go left for a key, then take the key to the right and unlock the door. Fly up between the columns of lava. (The invincible candy might help.)
Sun Stone 2
3rd room; defeat and eat Mr. Frosty. 4th room; break the lava blocks at the end of the blue moving blocks and go in the door. Carefully freeze the lava block under the chest without freezing it, then go up and break the blocks right near the chest.
Sun Stone 3
5th room; get Wheel and race down the room, jumping over lava. Jump on the star and defeat the Carry Dee for the key. Unlock the door, go inside, and open the chest.
Stage 2
Sun Stone 1
3rd room; once you're in the background, swim down past the Barbar to the Sun Stone.
Sun Stone 2
5th room; above the Barbar in the 3rd water block is a little alcove with a Rocky. Eat him to get Stone and keep it until the bottom of the room where there is a peg. Hit it and go in the orange star door. Immediately drop the Timed Dynamite and fly over to the peg on the right side of the room. Hit the pegs as fast as you can so the Timed Dynamite blows up the rock above the Sun Stone.
Sun Stone 3
6th room; inhale the peg from the second tube and open the chest that eventually comes through.
Sun Stone 4
7th room; eat the Land Barbar (giant eel) and hit the button in the background, using the pipe to get to the Sun Stone before the barrier closes.
Stage 3
Sun Stone 1
3rd room; at the end of the 2nd wall section, fly up above the Mumbies and break the crate to find a door. Inside, shoot diagonally left, then straight up for the Sun Stone. (You can shoot diagonally left a second time to get the keychain first, then shoot straight up when you're back in the cannon.)
Sun Stone 2
4th room; when you see the Timed Dynamite, bring the pulley in the foreground all the way down, then go to the background and get the Timed Dynamite. Jump on the pulley in the background to bring the one in the foreground back up, then hop on the star and jump up the pulley to some stone steps. Throw the Timed Dynamite at the rock just beyond the steps.
Sun Stone 3
5th room; at the end of the very last wall section, fly to the upper door.
Stage 4
Sun Stone 1
2nd room; use the rockets to destroy the blocks:
2nd rocket--aim to the left of the block.
3rd, 4th, 5th rockets--make stairs by hitting the top right rock and the two that were touching it.
6th rocket--hit the blocks above the switch (on the right.)
Take the star to the background, take the key to the lock, and hit the bomb block that is just past the 1up. Go down the small path for the Sun Stone.
Sun Stone 2
4th room; get Archer and go through until the 3rd Gigatzo. Hit the bomb block to make stairs, go to the top, and shoot upward at another bomb block. Inside the orange star door, hit the first target by standing on the ground and tilting the wooden circle counterclockwise. Stand on the platform and tilt the wooden circle clockwise to hit the second target.
Sun Stone 3
6th room; after the 1st star, get between the two lava falls and fly up into the crevice.
Sun Stone 4
7th room; defeat the four shield dragons by spitting their balls back at them.
Stage 5
Sun Stone 1
Right door: 2nd room; defeat and eat the Grand Wheelie, then use Wheel to roll over the lava and open the chest.
Left door: 2nd room; carefully hit the bomb block and open the chest.
Sun Stone 2
Right door: 4th room; in the background, stand on the falling block, low kick through the star blocks, and open the chest before it falls.
Left door: 4th room; quickly break the blocks and open the chest. (Sword is helpful; use down+B, dash+B, and up+B.)
Sun Stone 3
Right door: 6th room; eat Hornhead, fly to the gray block (in the background), hit B while flying to break it, and open the chest.
Left door: 6th room; hit the bomb block on the right and open the chest.
Sun Stone 4
8th room; hit the bomb block and open the chest.
Stage EX
Sun Stone 1
3rd room; use the 2nd Laser Bar to protect the 2nd Carry Dee from falling rocks and lava so he'll unlock the door. Get Archer from the foreground and go in the orange star door. On the first level, stand on the ground and tilt the wooden circle clockwise to hit the target. Then stand on the platform and make the wooden circle straight to hit the target. On the second level, stand on the top platform and tilt the wooden circle clockwise to hit the target. Then stand on the ground and tilt the wooden circle counterclockwise to hit the target.
Sun Stone 2
6th room; open the chest after defeating the Grand Wheelie.
Royal Road
Stage 1
Sun Stone 1
3rd room; hit the 1st bomb block, go down the ladder, and break the barrel.
Sun Stone 2
4th room; eat Gigant Edge after you defeat him. 5th room; in the 2nd cannon (in the 2nd set of blue cannons), go all the way left and shoot. In the orange star door, tilt the 3DS until the weight on the bottom is all the way to the right. Bring the top weight left until it's above the rock on the left. Cut it down and hit the switch underneath the rock, then put the bottom weight above the rock on the right. Cut it down and open the chest.
Sun Stone 3
6th room; get Fire or Spark, get to the bomb blocks, duck, and hit the bottom one. Wait until the tank falls, then hit the top one. Break the barrel and take the star to the background to open the chest.
Stage 2
Sun Stone 1
3rd room; go in the orange star door between two barriers (hit a button below them to open them). Defeat thw Scarfys, then water each plant equally. Grab the key from the right plant and climb the left plant to unlock the door.
Stage 3
Sun Stone 1
3rd room; carefully pull the male and female snowman heads to their respective bodies. You'll need to keep pace with the moving blue blocks and avoid fire.
Sun Stone 2
6th room if you passed by some Waddle Dee trains, 7th room if you passed through some haunted rooms; bring the 2nd boat to the tube and inhale the peg. Open the chest once you spit it out.
Sun Stone 3
7th room if you passed by some Waddle Dee trains, 8th room if you passed through some haunted rooms; go up the ladder in front of the second cannon, destroy the cannon you find there, and go in the orange star door. Pull the laser machine underneath the first block of ice and pull the truck that falls into the first gap. Pull the laser machine across the truck and into the 2nd gap. Once the ice has melted, go pull the switch near the door to block the lasers so you can grab the Sun Stone.
Stage 4
Sun Stone 1
5th room; pass the portal and use the cannon to the left of it.
Stage 5
Sun Stone 1
From the room with 4 portals, go in the 2nd portal. Defeat and eat Bonkers, then hit the button in the foreground and go in the orange star door in the background. Use up+B to light the fuse and jump in the cannon. On the bottom block, use the rope on the right, then the rope in the center. On the top block, use the left rope, then the right rope. Back on the bottom, use the left rope to complete the fuse.
Sun Stone 2
From the room with 4 portals, go in the 3rd portal. Use the Cracker Helmet to break down the rocks under the key until you can bring it to the lock.
Sun Stone 3
In the first Hypernova room, inhale all the Grand Wheelies to make a star appear. Take it to the background and go left, past the wall in the foreground.
Sun Stone 4
In the second Hypernova room, inhale Mr. Frosty and use the star that appears to the right of the ladder above him.
Stage EX1
Sun Stone 1
2nd room; get Circus and melt the ice blocks above the orange star door. Go in and fly up to the Sun Stone, then melt the ice below you to escape the falling wall.
Sun Stone 2
5th room; on the gondola that moves down multiple rails, go down until you see an insect Gordo. Hop out, go to the right of it, and grab the Timed Dynamite. Quickly take it across in the gondola, and be sure to jump when the spike log comes toward you. Blow up the rock on the other side and go in the orange star door. Use the Laser Bar to break the rocks without breaking the gray blocks under the chest and other goodies.
Stage EX2
Sun Stone 1
9th room; pull the blue star on the scroll to the first yellow star outline, then go left and pull on the hanging switch. Then pull the blue star to the second yellow star outline and get the Sun Stone near the exit door.
Keychain Locations
Keychains work a little differently than most Kirby collectables. Silver question marks will give you a completely random keychain of something minor, like an enemy or a Kirby with an Ability. There are different amounts of silvers, depending on the stage. Gold question marks give you a special keychain, like a boss or a special ability, and there can only be one (or none) in a stage. They are also not random like the silver ones; for example, the Star Rod will always be in stage 1-1. In this guide.
Fine Fields
Stage 1
Keychain 1
3rd room; get either Fire or Sword and burn/cut the grass until you find a star. Use it to go to the background and burn/cut the last grass to the left.
Keychain 2
3rd room; in the background, there will be a Chip jumping on a crate. The keychain is just under them.
Gold Keychain
5th room; pull the wrecking ball all the way back (i.e. until Kirby stops inhaling by himself). The keychain is just past the wall.
Stage 2
Keychain 1
3rd room; skip the star and keep walking forward. The keychain is above a Shotzo.
Keychain 2
4th room; in the 2nd cannon, shoot to the left.
Keychain 3
6th room; before you exit the stage, fly above the door.
Stage 3
Gold Keychain
2nd room; get Sword or Cutter and cut the big patch of grass. Use the star, break the bomb block, and proceed to the keychain.
Keychain 2
4th room; cut the 2nd patch of grass (the one under the falling boulders).
Keychain 3
Destroy the row of blocks right after the steps with the Pipe Worms.
Stage 4
Keychain 1
2nd room; after the 2nd star, go left and cut the grass.
Keychain 2
3rd room; the keychain is between 2 Gordos partway through the room.
Stage EX
Keychain 1
1st room; in the 2nd cannon that you control, go left.
Gold Keychain
2nd room; use the star to get to the only tree without a lumberjack Waddle Dee and break it. It will fall on some blocks to reveal the keychain.
Keychain 3
4th room; follow the 2nd falling boulder down to a small platform. From there, destroy the green barrier on the other side of the hole to get to the keychain.
Lollipop Land
Stage 1
Keychain 1
2nd room; it's just above two duck-through platforms and a star.
Keychain 2
5th room; go left and break the crate.
Gold Keychain
5th room; break the crate just after the Foley.
Stage 2
Keychain 1
2nd room; go left after the 1st star and break the crate.
Keychain 2
3rd room; hit the bomb block under the 2nd and 3rd Mamantis and take the star to the background. Go left and break the blocks underneath the Craby for the keychain.
Gold Keychain (Master Sword)
3rd room; right after you leave the water, fly up until you get to a platform in front of spikes. Use Spear, Archer, or Cutter to cut the rope of the platform blocking the keychain. (Archer and Spear are both in the 2nd room.)
Keychain 4
4th room; at the top of the room, after all the giant cannons, use the laser machine to melt all the ice. Then fly around and pull the laser machine as far left as it will go. Pull the truck over the door and jump over it to the keychain.
Stage 3
Keychain 1
2nd room; after using the star, go left past the door. The keychain is above a Poppy Bros. Jr.
Keychain 2
4th room; after the first star, fly up and over the hands to the left.
Keychain 3
7th room; fly above the exit door and hit the bomb block.
Stage 4
Keychain 1
2nd room; it's above the Poppy Bros. Jr. on the top platform.
Keychain 2
11th room; look for a duck-through platform in the mirror. (It will be behind a sun barrier in the foreground.) Duck under it and go left, making sure to get rid of the Scarfy hovering above the keychain.
Keychain 3
12th room; at the very beginning of the room, fly up to the keychain.
Stage EX
Keychain 1
2nd room; when you see a pair of bomb blocks, use wheel from the platform before them and don't jump.
Gold Keychain
4th room; save the key from the third falling wall and unlock the door blocking the star. In the background, go left to the keychain.
Keychain 3
5th room; when you reach the door, go a little to the left and have the Waddle Dee tank blow up the small rock. Fall down there and hit the bomb block to get rid of the tank and reach the orange star door. Inside, use the second rocket first, then the first rocket. If all the rocks are destroyed, the Carry Dee will unlock the door. Take the star over to get the keychain.
Old Odyssey
Stage 1
Keychain 1
1st room; break the red barrier right after the Cappy.
Keychain 2
4th room; after the second train, there are two star blocks and a bomb block in the ground. Hit the bomb block and go back to the second train. Go in the little pathway you just opened up to find the keychain.
Keychain 3
5th room; duck under the third train track.
Stage 2
Keychain 1
1st room; right at the start, fly up and left.
Keychain 2
3rd; on the 2nd gondola, go up the rail until you are right under the keychain. Make sure the gondola is holding still, then jump up and grab the keychain.
Gold Keychain
5th room; defeat and inhale Bonkers for Hammer, then take the star to the background and go up past the door. Hit the peg up there and grab the keychain.
Keychain 4
6th room; duck under the platform just before the exit door and defeat the Dekabu.
Stage 3
Keychain 1
1st room; at the door, duck under the platform and break the red block to the right.
Keychain 2
2nd room; after the 2nd star, go as left as you can go.
Keychain 3
4th room; after the 2nd star, fly to the top, then to the right.
Keychain 4
5th room; once you are in the foreground, go left over the Gigatzo and fly down under the platform.
Stage 4
Keychain 1
1st room; go down the 4th air hole and break the bomb block at the bottom.
Keychain 2
3rd room; fly under the door's platform and to the star, then through the door in the background. In the 4th room, go past the orange star door and break the barrel. (FYI, there is a Sun Stone in that door.)
Gold Keychain
4th room; in the foreground, a little past the barrels visible in the background and near a Birdon, there is a small hole in the wall. Go inside and hop in the cannon. When you are in the movable cannon, tilt the 3DS to the right until you are lined up with a star and shoot.
Keychain 4
5th room; on the 2nd level, be sure to jump over the Gordo and grab the keychain. If you miss it, then avoid the next cannon and take the stars back and forth until you get it.
Stage 5
Keychain 1
1st room; get Circus and use either dash+B or up+B repeatedly to melt the ice blocks.
Keychain 2
3rd room; go up to the big cannon using the small ones, then go all the way down the right side. Open the chest for the keychain.
Keychain 3
3rd room; use Circus (in the 1st room) or Fire (in the 2nd room) to light the fuse, then go up the small cannons as fast as you can and jump in the big one before it shoots. Melt the bottom right block of ice.
Keychain 4
5th room; inhale the cloud after the 2nd snowman and fly carefully around the Gordos.
Stage EX
Keychain 1
1st room; after the 1st star, go up the slope and jump for the keychain before the wind blows you away.
Keychain 2
3rd room; go left from where you start out and go inside the igloo.
Keychain 3
3rd room; go past the exit door and down the cliff a little bit.
Keychain 4
5th room; after the 1st star, go left and fly up.
Wild World
Stage 1
Keychain 1
1st room; just before the 2nd Pacto, there are gray blocks in the ground. Break them and go down the hole.
Keychain 2
3rd room; go under the 1st rock pillar, then fly up to Foley and hit the bomb block.
Keychain 3
4th room; go past the Leafan and fly above the next Pacto.
Keychain 4
5th room; go up to the 1st long platform, then go as far right as you can and duck through. Fly carefully to the keychain.
Stage 2
Keychain 1
2nd room; after the 3rd star, the keychain is right under the Gordos. Get out of the water on the right, fly up, and enter the water just under the Gordo on the right.
Keychain 2
4th room; it's above the water, right after the 1st Mamanti. (It helps to get Wheel and just jump for it.)
Keychain 3
5th room; it's in the background, near the Blipper.
Gold Keychain
5th room; go past the end door to a little hole in the wall in a corner. Go inside and avoid all the stars in the background to reach the keychain.
Stage 3
Keychain 1
2nd room; just after the moving Ghost Gordo, look for a brown duck-through platform in the mirror. Duck through it and go left for the keychain.
Keychain 2
3rd room; break the block to the left of the door.
Keychain 3
4th room; look for a flat block among the spikes in the mirror and get on the corresponding spot in the foreground. Press up to go inside an invisible door. Inside, hit the button and stand under the chest. Open it as soon as it drops.
Stage 4
Keychain 1
2nd room; hit the bomb block after the door, defeat the Noddys, and grab the keychain.
Keychain 2
3rd room; break the star block just before the door.
Keychain 3
5th room; fly above Bandana Waddle Dee and to the right, then break the crate up there.
Keychain 4
5th room; eat Blocky for Stone and proceed. Hit the peg in the background of the next room.
Stage 5
Keychain 1
1st room; when you see 4 chests in front of 3 Gigatzos, open the 4th one. (the far right)
Keychain 2
3rd room; in the 3rd cannon that you can move yourself, go as far left as you can and shoot, then shoot to break the nearby rock. Open the chest for the keychain.
Keychain 3
6th room; get the Cracker Helmet and run through until you see a chest on top of 3 blocks. Break it down, and hit the bomb block and stack of blocks that follow. Then hurry to the background and open the chests before they fall off the edge. The keychain is in the last chest.
Keychain 4
7th room; right after you enter, fly up and to the right.
Stage EX
Keychain 1
2nd room; it's right under the first Barbar. (foreground)
Keychain 2
3rd room; right after the spikes with the hanging platforms, get on a platform that is duck-through in the background and duck through it.
Keychain 3
4th room; race the keys to the bottom, avoiding Shelds and breaking blocks. If you reach the bottom before any of the three keys fall off the edge, you can unlock all three doors blocking the keychain.
Keychain 4
5th room; when you reach the door, go as far left as you can to find the keychain.
Endless Explosions
Stage 1
Keychain 1
1st room; get Parasol and break the first lava blocks.
Keychain 2
4th room; go past the door, fly down, and break the block.
Keychain 3
5th room; get Wheel and race down the room, jumping over lava. Jump on the star and defeat the Carry Dee for the key. Unlock the door and go inside, then fly up to the top and break the block on the left. Proceed carefully all the way to the left of the room. It is a lot easier if you use Wheel and jump over the lava pits.
Stage 2
Gold Keychain (Nightmare's Power Orb)
2nd room; get Ninja and go to the second to last water block. Get on the surface of the water and press B to squirt the blocks. Fly up carefully to reach the keychain.
Keychain 2
3rd room; once you're in the background, swim down a little and grab the keychain.
Keychain 3
4th room; go to water block in the bottom right corner.
Keychain 4
5th room; it's to the right of a Barbar that's in the background.
Stage 3
Keychain 1
2nd room; partway through, you'll see a bunch of blocks in a checkerboard pattern and three in a row on top. Break the top ones to find the keychain.
Gold Keychain
3rd room; at the end of the 2nd wall section, fly up above the Mumbies and break the crate to find a door. Inside, shoot slightly left in both cannons. (You'll be able to see the keychain from the second cannon; don't let it fool you.)
Keychain 3
4th room; after going down the pulley with a Poppy Bros. Jr. on the other side, break the bomb block to the left.
Keychain 4
5th room; in the 3rd wall section, break some blocks under the spinning Comos and grab it quickly.
Stage 4
Keychain 1
4th room; hit the bomb block after the 3rd Gigatzo.
Keychain 2
5th room; hit the 2nd bomb block.
Keychain 3
5th room; break the block in the bottom right corner, underneath the door.
Stage 5
Keychain 1
3rd room; break the barrel next to the Whippie.
Keychain 2
7th room; go right of the ladder and find the keychain under Birdon.
Keychain 3
7th room; take the top star, go in the door, take another star, and open the chest.
Keychain 4
9th room; go to the right of the 2nd hill. (The one with the star above it.)
Stage EX
Keychain 1
1st room; carefully break the block under the door. (There are three falling blocks next to it.)
Keychain 2
3rd room; use the Laser Bar to protect the 1st Carry Dee from falling rocks and lava so he'll unlock the door.
Keychain 3
4th room; after the Dekabu, fly above the blue teleporter. (Be quick!)
Royal Road
Stage 1
Keychain 1
3rd room; break the star blocks under Rocky and duck through the platform.
Gold Keychain (HAL)
4th room; after beating Gigant Edge, go all the way to the right and fly up. Go all the way to the left and pick up the goodies, then fly up to the moon and press up. Proceed cheerfully through the HAL room. In the foreground, break the far left middle block.
Keychain 3
6th room; have the tank break the gray block on the 3rd bridge made of them. (Or you can break it yourself, but it's dangerous.)
Stage 2
Keychain 1
3rd room; after passing the food, hit the pink switch and hurry up to the pull switch. Drop down to the bomb block level, hit the bomb block, and go to the right for the keychain.
Stage 3
Keychain 1
2nd room; pull the wrecking ball all the way back and grab the keychain on the other side.
Keychain 2
4th room; don't pull the first wrecking ball all the way back so the log will cover the upcoming spikes. Pull the next one all the way back and grab the keychain on the other side.
Keychain 3
4th room; if you followed the instructions of the previous keychain, you can drop into a hole under it. Eat the log worm and go through the portal on the other side. Eat the train on the left and open the chest.
Keychain 4
7th room if you passed by some Waddle Dee trains, 8th room if you passed through some haunted rooms; when two cannons are shooting at you, destroy the lower one for a keychain.
Stage 4
Keychain 1
1st room; it's in the upper left corner of the 3rd block. (i.e. after the 2nd star)
Stage 5
Keychain 1
(No information)
Keychain 2
(No information)
Keychain 3
(No information)
Stage EX1
Keychain 1
1st room; just past the waterfall with the portal in it, break the barrier and the star blocks.
Keychain 2
2nd room; get Circus and melt the ice underneath (and slightly to the right of) the portal.
Keychain 3
5th room; take the first Timed Dynamite you find across the gondolas as fast as you can and blow up the rock in the foreground.
Gold Keychain (Magolor)
7th room; eat the Flamer and burn the group of nine ice blocks to get a key. Carefully unlock the door nearby, then eat Chilly and freeze the lava blocks on the other side of the lock. (This whole area is in front of a rotating wall, so be careful!)
Stage EX2
Keychain 1 &2
5th room; go below the portal and go through the tube to the background to find two keychains.
Keychain 3
7th room; after the fight with the Gigant Chicks, fly under the crystal on the right.
Gold Keychain (Taranza)
(No information)
Other
Gold Keychain (Queen Sectonia)
Collecting all of the Sun Stones.
星のカービィ トリプル デラックス (JP)
Kirby Triple Deluxe (US/EU)
Information:
Kirby Triple Deluxe was announced on October 1st, 2013 in the Nintendo Direct video. It was released in Japan on January 11th, 2014; in North America on May 2nd, 2014; and in Europe on May 16th. Its art style is similar to Kirby's Return to Dreamland and it involves jumping between foreground and background to advance through the stages and avoid enemies. There are also various new items and abilities that let Kirby attack enemies from one layer to another, such as a cannon hat. This game's collectables are keychains that depict characters from past Kirby games, which you find throughout stages and get the from the end goal game. There is also a Streetpass feature which lets players get food and an extra keychain with each Streetpass.
The five new abilities introduced were: Beetle Ability that resembles Suplex from Super Star and Backdrop from Nightmare in Dream Land, Circus Ability that lets Kirby balance on a ball and do other tricks, Bell Ability where Kirby throws bells and sound waves, Archer Ability where Kirby shoots arrows, and Hypernova, which enhances Kirby's inhale ability to the point where he can eat almost anything, similar to the way that a Super Ability from Return to Dream Land would, except that it's activated by touching a bean and not by inhaling a special enemy.
The story starts when a giant beanstalk called the Dreamstalk sprouts under Kirby's and King Dedede's homes overnight, lifting them into a kingdom called Floralia. Kirby wakes up, goes over to the castle, and sees a six-armed villain named Taranza kidnapping the king. The adventure is to climb the Dreamstalk to save King Dedede. The other modes are Kirby Fighters, where up to four Kirbys can battle with different Abilities and Dedede's Drum Dash, where you play as King Dedede and jump on drums to the beat of a song, collecting coins and avoiding enemies. Extra Mode and The Arena/True Arena are also returning game modes. The playable characters are Kirby and King Dedede, and the main story mode is only single player.
Sun Stones
Sun Stones are collectables necessary to unlock bosses and extra stages. Getting all of them will also reward you with a special keychain.
Fine Fields
Stage 1
Sun Stone 1
4th room; it comes out of the first tree you eat...and you have to get it.
Sun Stone 2
5th room; inhale the first huge stone block you find into the hole next to it, then inhale the next block over the block in the hole. Bring it as far as you need in order for your inhale to reach the Sun Stone's block, then hop on and inhale the Sun Stone's block off the edge to break it open.
Stage 2
Sun Stone 1
3rd room; if you're in the background, go forward until you pass the Shotzo and break the green barrier right after it. If you're in the foreground, take the 4th star to the background and break the green barrier behind you.
Sun Stone 2
4th room; in the 4th cannon, shoot to the left.
Sun Stone 3
5th room; go through the door with the orange star when you find it. Inside, water both plants equally and take the key that appears to the locked door.
Stage 3
Sun Stone 1
3rd room; use the trio of rockets to destroy the large pile of rocks in the background. Then use the star to reach the Sun Stone.
Sun Stone 2
4th room; go in the door with the orange star and get the Fire inside. (Unless you already have it.) Light the fuse and jump in the cannon. Tilt the 3DS so that the block with the fuse on it lines up with the bottom fuse. Then, when the fire reaches the block, move it so it lines up with the top fuse.
Sun Stone 3
5th room; there some rocks and Pipe Worm logs that form steps. Eat the top Pipe Worm and go in the door with the orange star. Climb the ladder and inhale both large stone blocks off the edge. Now that you have more space to move, pull the wrecking ball all the way back. The Sun Stone is on the other side of the wall.
Sun Stone 4
6th room; inhale the block so that it's in the middle of the room, then inhale the small blue star. The background will be sucked away and the Sun Stone will be next to the exit door.
Stage 4
Sun Stone 1
2nd room; get the key from a crate and take it on the next star. Go left past the Hot Head and unlock the door.
Sun Stone 2
You can see this one in the 3rd room, but you can't get to it until the 5th room. When you're there, just go forward until you find a star and use it to get to the Sun Stone.
Sun Stone 3
6th room; take the key on the gondolas, being careful not to get hurt, and unlock the door at the end.
Stage EX
Sun Stone 1
5th room; it's inside the chest near the exit door.
Lollipop Land
Stage 1
Sun Stone 1
2nd room; break the first barrier you can to find the Sun Stone.
Sun Stone 2
4th room; get Wheel and roll through the Gordos to the orange star door. Inside, start at the door and use Wheel. Jump to hit the button and again to reach the star. Use Wheel off the star to make it through the barrier.
Sun Stone 3
5th room; hit the bomb block under the Scarfys to keep the tank from destroying the rocks under the chest. Then use the star to get to the chest.
Stage 2
Sun Stone 1
2nd room; use Archer or Spear (both are in the room) to cut the rope of the platform underwater and go in the orange star door. Tilt the 3DS until the weight is over the blocks and cut the rope.
Sun Stone 2
3rd room; hit the bomb blocks above the 1st Mamanti and under the 2nd and 3rd ones. Take the star to the background and swim up and to the right to reach the Sun Stone.
Sun Stone 3
4th room; when you reach the third laser machine, inhale it toward you as far as it goes, then go under the platform to get to its other side. Pull it to the left until it reaches the ice. Once the ice is melted, pull it all the way left and go under the platform to fly up to the orange star door. Inhale the top truck to the left until it crushes the rocks. Then inhale the bottom truck to the right until it's out of the way of the hole. Jump through the pink and white platform and get to the other side of the truck. Pull it to the left to crush the blocks in the way of the Sun Stone.
Sun Stone 4
5th room; pull the blue star to the first yellow star outline, then jump on the platform and pull it further, to the second yellow star outline. Go past the exit door for the Sun Stone.
Stage 3
Sun Stone 1
3rd room; use the Cracker Helmet to break the blocks in the background at the end of the room, then use the star to get to the Sun Stone.
Sun Stone 2
5th room; run forward with the second clock and take it up some steps made of star blocks. Hop on the star, then throw the Timed Dynamite at the big blocks and let it explode.
Sun Stone 3
6th room; on the third falling wall, run past the hole to pick up the Key, then run to the hole to avoid being squished. Unlock the door after the falling wall and go through the door inside. Take out the Search and duck through the platform to get the Sun Stone.
Stage 4
Sun Stone 1
6th room; race the Carry Dee until you reach the star, then go to the background and take out the Carry Dee. Take the key back to the foreground and unlock the door blocking the Sun Stone.
Sun Stone 2
9th room; go left and enter the small hole in the pink and yellow banner.
Sun Stone 3
11th room; look for a duck-through platform in the mirror. (It will be behind a sun barrier in the foreground.) Duck under it and go left, then up to the orange star door. Use the mirror inside to avoid the Gordos and get to the Sun Stone.
Stage EX
Sun Stone 1
6th room; break the bomb block after the fight with Flame Galboros and open the chest.
Old Odyssey
Stage 1
Sun Stone 1
3rd room; right when you get there, go left down the side of the cliff. Break the bomb block and get on the star. Proceed through the background. Break the red barrier after the Gigatzo and go in the orange star door. Use the cannons to get through the rocks, making sure to shoot through the rocks on the right with the second cannon.
Sun Stone 2
5th room; eat the fourth train and open the chest it drops.
Sun Stone 3
5th room; use the third vegetable to break the blocks on either side of it. Use the key to unlock the door and go inside. Use the vegetable (pull it to the right) to break the blocks.
Stage 2
Sun Stone 1
3rd room; take the key on the 2nd gondola and jump out onto the platform. Unlock the door and take the star over to where the Sun Stone is.
Sun Stone 2
4th room; when the path splits, go right and defeat the Dekabu to reveal an orange star door. Inside, fly over the blocks on the way to the key and use them on the way back to the lock.
Sun Stone 3
6th room; watch the foreground for a chest and don't knock down the pillar behind it. Instead, duck under the platform and go around. Hit the bomb block, use the star, go left, and open the chest.
Stage 3
Sun Stone 1
3rd room; take the Laser Bar to just past the Poppy Bros. Jr. and hit the blue button. The Sun Stone will be just past the door.
Sun Stone 2
4th room; after the 1st star, at the end of the slope, go up through the vines and defeat the "plant" Pacto.
Sun Stone 3
5th room; just past the orange star door, go to the bottom left corner and break the block to get to the orange star door. Use fire to light the fuse, making sure to move the fuse block to line up with each fuse ending as the fire passes through.
Stage 4
Sun Stone 1
2nd room; grab the invincible candy and fly up, then break the bomb block on the left. Open the chest for the Sun Stone.
Sun Stone 2
3rd room; fly under the door's platform and to the star, then through the door in the background. In the 4th room, go in the orange star door and get Archer. Tilt the 3DS so that the narrow opening in the wooden circle points to the target, then get near the other side of the opening and shoot the target through it.
Sun Stone 3
5th room; at the very end, pass the exit door and go left to a star. In the foreground, jump up to the platform with the Sun Stone on it. (If you miss, you can try as many times as you need.)
Stage 5
Sun Stone 1
3rd room; use Circus (in the 1st room) or Fire (in the 2nd room) to light the fuse, then go up the small cannons as fast as you can and jump in the big one before it shoots. Melt the ice to reach the Sun Stone.
Sun Stone 2
4th room; a Carry Dee will come out of the 2nd igloo. Follow it to a springboard and defeat it in the short time that it's in the foreground. Take the key to the lock and open the chest.
Sun Stone 3
5th room; pull the male snowman head to the male body and the female snowman head to the female body.
Sun Stone 4
6th room; eat the house of sticks and open the chest inside.
Stage EX
Sun Stone 1
4th room; when you find the Timed Dynamite, take it carefully across the tracks to the rocks. Go in the orange star door and defeat the Carry Dees. (Hit the left one first.) Cutter, Archer, or Beam are recommended.
Sun Stone 2
4th room; when you find the Timed Dynamite, take it carefully across the tracks to the rocks. Go in the orange star door and defeat the Carry Dees. (Hit the left one first.) Cutter, Archer, or Beam are recommended.
Wild World
Stage 1
Sun Stone 1
2nd room; either get Spear or Leaf from the 1st room, or defeat and eat Hornhead for Beetle. After you've defeated it, cut the grass to the left and bring the key to the grass to the right. Cut the grass and unlock the door, then go inside. Line up the weight with the rock on the right and cut it down, then fly up a level. Line up that weight with the 2nd hole from the left and cut it down.
Sun Stone 2
3rd room; use a long-ranged attack to hit Carry Dee and get the key. Take it carefully past the spinning spike logs and down to the locked door. Inside, break the bomb block to reveal a path to the Sun Stone.
Sun Stone 3
5th room; go carefully to the very middle of the area between the 1st and 2nd long platforms.
Stage 2
Sun Stone 1
2nd room; avoid the 7th star and go in the orange star door. Go all the way to the right and let the Foley fall.
Sun Stone 2
4th room; get Wheel and speed through the room. Don't jump after the Mamantis until you're under the platform, then jump according to gray blocks. (If you mess up/fall in the water, try again from the nearest platform.)
Sun Stone 3
5th room; in the background, hit the bomb block above the Barbar (the Barbar is in the foreground) and go up into the opening.
Stage 3
Sun Stone 1
3rd room; on the 4th level, go left and into the orange star door. Shoot a rocket at the star block, then at the bomb block, and finally at the button to open the barrier.
Sun Stone 2
4th room; get the key from the top and use the invisible (visible in the mirror) platforms to reach the lock. Unlock it and go down the ladder.
Sun Stone 3
6th room; eat the 1st suit of armor that swings at you.
Sun Stone 4
7th room; after eating the curtain, eat the window.
Stage 4
Sun Stone 1
4th room; use the Laser Bar to hit the bomb block under the chest (jump on the falling blocks to reach it), then the button before the spikes, then the button above the star. Take the star to the background and open the chest.
Sun Stone 2
5th room; fight Blocky quickly, go to the background, and open the chest before it falls.
Sun Stone 3
6th room; after the 2nd star, stand on the falling blocks until you can get to the Sun Stone. Make sure to avoid the fireballs. It is helpful to have Stone.
Stage 5
Sun Stone 1
2nd room; defeat the Waddle Doo in the background, then return to the foreground and step on the scale to raise the background scale back up. Return to the background to open the chest.
Sun Stone 2
5th room; eat the Hot Head for Fire, then go under the duck-through platform that follows. Burn the grass and grab the key, then go to the background to unlock the door and open the chest.
Sun Stone 3
5th room; get Fire, defeat the Pacto, and burn the grass under it. Inside the door, go to the background, defeat the Cappy, and pull the scale on the right all the way down. In the foreground, pull the scale on the left all the way down. Go back to the foreground, grab the key, and take it to the lock. Open the chest for the Sun Stone.
Sun Stone 4
6th room; get the Cracker Helmet and run through until you see a chest on top of 3 blocks. Break it down, and hit the bomb block and stack of blocks that follow. Then hurry to the background and open the chests before they fall off the edge. The Sun Stone is in the 1st chest.
Stage EX
Sun Stone 1
5th room; after the 2nd star, there is a set of 9 blocks. Get Fire from the nearby Flamer, break the blocks, and go in the door. Light the fuse and hop in the cannon. Light the top of the straight fuse on the block, then the right side of the fuse at the bottom, then the bottom of the "S" fuse, and finally the fuse leading to the cannon.
Sun Stone 2
6th room; open the chest after fighting Bonkers DX.
Endless Explosions
Stage 1
Sun Stone 1
2nd room; get the gondola to the bottom rail and go left for a key, then take the key to the right and unlock the door. Fly up between the columns of lava. (The invincible candy might help.)
Sun Stone 2
3rd room; defeat and eat Mr. Frosty. 4th room; break the lava blocks at the end of the blue moving blocks and go in the door. Carefully freeze the lava block under the chest without freezing it, then go up and break the blocks right near the chest.
Sun Stone 3
5th room; get Wheel and race down the room, jumping over lava. Jump on the star and defeat the Carry Dee for the key. Unlock the door, go inside, and open the chest.
Stage 2
Sun Stone 1
3rd room; once you're in the background, swim down past the Barbar to the Sun Stone.
Sun Stone 2
5th room; above the Barbar in the 3rd water block is a little alcove with a Rocky. Eat him to get Stone and keep it until the bottom of the room where there is a peg. Hit it and go in the orange star door. Immediately drop the Timed Dynamite and fly over to the peg on the right side of the room. Hit the pegs as fast as you can so the Timed Dynamite blows up the rock above the Sun Stone.
Sun Stone 3
6th room; inhale the peg from the second tube and open the chest that eventually comes through.
Sun Stone 4
7th room; eat the Land Barbar (giant eel) and hit the button in the background, using the pipe to get to the Sun Stone before the barrier closes.
Stage 3
Sun Stone 1
3rd room; at the end of the 2nd wall section, fly up above the Mumbies and break the crate to find a door. Inside, shoot diagonally left, then straight up for the Sun Stone. (You can shoot diagonally left a second time to get the keychain first, then shoot straight up when you're back in the cannon.)
Sun Stone 2
4th room; when you see the Timed Dynamite, bring the pulley in the foreground all the way down, then go to the background and get the Timed Dynamite. Jump on the pulley in the background to bring the one in the foreground back up, then hop on the star and jump up the pulley to some stone steps. Throw the Timed Dynamite at the rock just beyond the steps.
Sun Stone 3
5th room; at the end of the very last wall section, fly to the upper door.
Stage 4
Sun Stone 1
2nd room; use the rockets to destroy the blocks:
2nd rocket--aim to the left of the block.
3rd, 4th, 5th rockets--make stairs by hitting the top right rock and the two that were touching it.
6th rocket--hit the blocks above the switch (on the right.)
Take the star to the background, take the key to the lock, and hit the bomb block that is just past the 1up. Go down the small path for the Sun Stone.
Sun Stone 2
4th room; get Archer and go through until the 3rd Gigatzo. Hit the bomb block to make stairs, go to the top, and shoot upward at another bomb block. Inside the orange star door, hit the first target by standing on the ground and tilting the wooden circle counterclockwise. Stand on the platform and tilt the wooden circle clockwise to hit the second target.
Sun Stone 3
6th room; after the 1st star, get between the two lava falls and fly up into the crevice.
Sun Stone 4
7th room; defeat the four shield dragons by spitting their balls back at them.
Stage 5
Sun Stone 1
Right door: 2nd room; defeat and eat the Grand Wheelie, then use Wheel to roll over the lava and open the chest.
Left door: 2nd room; carefully hit the bomb block and open the chest.
Sun Stone 2
Right door: 4th room; in the background, stand on the falling block, low kick through the star blocks, and open the chest before it falls.
Left door: 4th room; quickly break the blocks and open the chest. (Sword is helpful; use down+B, dash+B, and up+B.)
Sun Stone 3
Right door: 6th room; eat Hornhead, fly to the gray block (in the background), hit B while flying to break it, and open the chest.
Left door: 6th room; hit the bomb block on the right and open the chest.
Sun Stone 4
8th room; hit the bomb block and open the chest.
Stage EX
Sun Stone 1
3rd room; use the 2nd Laser Bar to protect the 2nd Carry Dee from falling rocks and lava so he'll unlock the door. Get Archer from the foreground and go in the orange star door. On the first level, stand on the ground and tilt the wooden circle clockwise to hit the target. Then stand on the platform and make the wooden circle straight to hit the target. On the second level, stand on the top platform and tilt the wooden circle clockwise to hit the target. Then stand on the ground and tilt the wooden circle counterclockwise to hit the target.
Sun Stone 2
6th room; open the chest after defeating the Grand Wheelie.
Royal Road
Stage 1
Sun Stone 1
3rd room; hit the 1st bomb block, go down the ladder, and break the barrel.
Sun Stone 2
4th room; eat Gigant Edge after you defeat him. 5th room; in the 2nd cannon (in the 2nd set of blue cannons), go all the way left and shoot. In the orange star door, tilt the 3DS until the weight on the bottom is all the way to the right. Bring the top weight left until it's above the rock on the left. Cut it down and hit the switch underneath the rock, then put the bottom weight above the rock on the right. Cut it down and open the chest.
Sun Stone 3
6th room; get Fire or Spark, get to the bomb blocks, duck, and hit the bottom one. Wait until the tank falls, then hit the top one. Break the barrel and take the star to the background to open the chest.
Stage 2
Sun Stone 1
3rd room; go in the orange star door between two barriers (hit a button below them to open them). Defeat thw Scarfys, then water each plant equally. Grab the key from the right plant and climb the left plant to unlock the door.
Stage 3
Sun Stone 1
3rd room; carefully pull the male and female snowman heads to their respective bodies. You'll need to keep pace with the moving blue blocks and avoid fire.
Sun Stone 2
6th room if you passed by some Waddle Dee trains, 7th room if you passed through some haunted rooms; bring the 2nd boat to the tube and inhale the peg. Open the chest once you spit it out.
Sun Stone 3
7th room if you passed by some Waddle Dee trains, 8th room if you passed through some haunted rooms; go up the ladder in front of the second cannon, destroy the cannon you find there, and go in the orange star door. Pull the laser machine underneath the first block of ice and pull the truck that falls into the first gap. Pull the laser machine across the truck and into the 2nd gap. Once the ice has melted, go pull the switch near the door to block the lasers so you can grab the Sun Stone.
Stage 4
Sun Stone 1
5th room; pass the portal and use the cannon to the left of it.
Stage 5
Sun Stone 1
From the room with 4 portals, go in the 2nd portal. Defeat and eat Bonkers, then hit the button in the foreground and go in the orange star door in the background. Use up+B to light the fuse and jump in the cannon. On the bottom block, use the rope on the right, then the rope in the center. On the top block, use the left rope, then the right rope. Back on the bottom, use the left rope to complete the fuse.
Sun Stone 2
From the room with 4 portals, go in the 3rd portal. Use the Cracker Helmet to break down the rocks under the key until you can bring it to the lock.
Sun Stone 3
In the first Hypernova room, inhale all the Grand Wheelies to make a star appear. Take it to the background and go left, past the wall in the foreground.
Sun Stone 4
In the second Hypernova room, inhale Mr. Frosty and use the star that appears to the right of the ladder above him.
Stage EX1
Sun Stone 1
2nd room; get Circus and melt the ice blocks above the orange star door. Go in and fly up to the Sun Stone, then melt the ice below you to escape the falling wall.
Sun Stone 2
5th room; on the gondola that moves down multiple rails, go down until you see an insect Gordo. Hop out, go to the right of it, and grab the Timed Dynamite. Quickly take it across in the gondola, and be sure to jump when the spike log comes toward you. Blow up the rock on the other side and go in the orange star door. Use the Laser Bar to break the rocks without breaking the gray blocks under the chest and other goodies.
Stage EX2
Sun Stone 1
9th room; pull the blue star on the scroll to the first yellow star outline, then go left and pull on the hanging switch. Then pull the blue star to the second yellow star outline and get the Sun Stone near the exit door.
Keychain Locations
Keychains work a little differently than most Kirby collectables. Silver question marks will give you a completely random keychain of something minor, like an enemy or a Kirby with an Ability. There are different amounts of silvers, depending on the stage. Gold question marks give you a special keychain, like a boss or a special ability, and there can only be one (or none) in a stage. They are also not random like the silver ones; for example, the Star Rod will always be in stage 1-1. In this guide.
Fine Fields
Stage 1
Keychain 1
3rd room; get either Fire or Sword and burn/cut the grass until you find a star. Use it to go to the background and burn/cut the last grass to the left.
Keychain 2
3rd room; in the background, there will be a Chip jumping on a crate. The keychain is just under them.
Gold Keychain
5th room; pull the wrecking ball all the way back (i.e. until Kirby stops inhaling by himself). The keychain is just past the wall.
Stage 2
Keychain 1
3rd room; skip the star and keep walking forward. The keychain is above a Shotzo.
Keychain 2
4th room; in the 2nd cannon, shoot to the left.
Keychain 3
6th room; before you exit the stage, fly above the door.
Stage 3
Gold Keychain
2nd room; get Sword or Cutter and cut the big patch of grass. Use the star, break the bomb block, and proceed to the keychain.
Keychain 2
4th room; cut the 2nd patch of grass (the one under the falling boulders).
Keychain 3
Destroy the row of blocks right after the steps with the Pipe Worms.
Stage 4
Keychain 1
2nd room; after the 2nd star, go left and cut the grass.
Keychain 2
3rd room; the keychain is between 2 Gordos partway through the room.
Stage EX
Keychain 1
1st room; in the 2nd cannon that you control, go left.
Gold Keychain
2nd room; use the star to get to the only tree without a lumberjack Waddle Dee and break it. It will fall on some blocks to reveal the keychain.
Keychain 3
4th room; follow the 2nd falling boulder down to a small platform. From there, destroy the green barrier on the other side of the hole to get to the keychain.
Lollipop Land
Stage 1
Keychain 1
2nd room; it's just above two duck-through platforms and a star.
Keychain 2
5th room; go left and break the crate.
Gold Keychain
5th room; break the crate just after the Foley.
Stage 2
Keychain 1
2nd room; go left after the 1st star and break the crate.
Keychain 2
3rd room; hit the bomb block under the 2nd and 3rd Mamantis and take the star to the background. Go left and break the blocks underneath the Craby for the keychain.
Gold Keychain (Master Sword)
3rd room; right after you leave the water, fly up until you get to a platform in front of spikes. Use Spear, Archer, or Cutter to cut the rope of the platform blocking the keychain. (Archer and Spear are both in the 2nd room.)
Keychain 4
4th room; at the top of the room, after all the giant cannons, use the laser machine to melt all the ice. Then fly around and pull the laser machine as far left as it will go. Pull the truck over the door and jump over it to the keychain.
Stage 3
Keychain 1
2nd room; after using the star, go left past the door. The keychain is above a Poppy Bros. Jr.
Keychain 2
4th room; after the first star, fly up and over the hands to the left.
Keychain 3
7th room; fly above the exit door and hit the bomb block.
Stage 4
Keychain 1
2nd room; it's above the Poppy Bros. Jr. on the top platform.
Keychain 2
11th room; look for a duck-through platform in the mirror. (It will be behind a sun barrier in the foreground.) Duck under it and go left, making sure to get rid of the Scarfy hovering above the keychain.
Keychain 3
12th room; at the very beginning of the room, fly up to the keychain.
Stage EX
Keychain 1
2nd room; when you see a pair of bomb blocks, use wheel from the platform before them and don't jump.
Gold Keychain
4th room; save the key from the third falling wall and unlock the door blocking the star. In the background, go left to the keychain.
Keychain 3
5th room; when you reach the door, go a little to the left and have the Waddle Dee tank blow up the small rock. Fall down there and hit the bomb block to get rid of the tank and reach the orange star door. Inside, use the second rocket first, then the first rocket. If all the rocks are destroyed, the Carry Dee will unlock the door. Take the star over to get the keychain.
Old Odyssey
Stage 1
Keychain 1
1st room; break the red barrier right after the Cappy.
Keychain 2
4th room; after the second train, there are two star blocks and a bomb block in the ground. Hit the bomb block and go back to the second train. Go in the little pathway you just opened up to find the keychain.
Keychain 3
5th room; duck under the third train track.
Stage 2
Keychain 1
1st room; right at the start, fly up and left.
Keychain 2
3rd; on the 2nd gondola, go up the rail until you are right under the keychain. Make sure the gondola is holding still, then jump up and grab the keychain.
Gold Keychain
5th room; defeat and inhale Bonkers for Hammer, then take the star to the background and go up past the door. Hit the peg up there and grab the keychain.
Keychain 4
6th room; duck under the platform just before the exit door and defeat the Dekabu.
Stage 3
Keychain 1
1st room; at the door, duck under the platform and break the red block to the right.
Keychain 2
2nd room; after the 2nd star, go as left as you can go.
Keychain 3
4th room; after the 2nd star, fly to the top, then to the right.
Keychain 4
5th room; once you are in the foreground, go left over the Gigatzo and fly down under the platform.
Stage 4
Keychain 1
1st room; go down the 4th air hole and break the bomb block at the bottom.
Keychain 2
3rd room; fly under the door's platform and to the star, then through the door in the background. In the 4th room, go past the orange star door and break the barrel. (FYI, there is a Sun Stone in that door.)
Gold Keychain
4th room; in the foreground, a little past the barrels visible in the background and near a Birdon, there is a small hole in the wall. Go inside and hop in the cannon. When you are in the movable cannon, tilt the 3DS to the right until you are lined up with a star and shoot.
Keychain 4
5th room; on the 2nd level, be sure to jump over the Gordo and grab the keychain. If you miss it, then avoid the next cannon and take the stars back and forth until you get it.
Stage 5
Keychain 1
1st room; get Circus and use either dash+B or up+B repeatedly to melt the ice blocks.
Keychain 2
3rd room; go up to the big cannon using the small ones, then go all the way down the right side. Open the chest for the keychain.
Keychain 3
3rd room; use Circus (in the 1st room) or Fire (in the 2nd room) to light the fuse, then go up the small cannons as fast as you can and jump in the big one before it shoots. Melt the bottom right block of ice.
Keychain 4
5th room; inhale the cloud after the 2nd snowman and fly carefully around the Gordos.
Stage EX
Keychain 1
1st room; after the 1st star, go up the slope and jump for the keychain before the wind blows you away.
Keychain 2
3rd room; go left from where you start out and go inside the igloo.
Keychain 3
3rd room; go past the exit door and down the cliff a little bit.
Keychain 4
5th room; after the 1st star, go left and fly up.
Wild World
Stage 1
Keychain 1
1st room; just before the 2nd Pacto, there are gray blocks in the ground. Break them and go down the hole.
Keychain 2
3rd room; go under the 1st rock pillar, then fly up to Foley and hit the bomb block.
Keychain 3
4th room; go past the Leafan and fly above the next Pacto.
Keychain 4
5th room; go up to the 1st long platform, then go as far right as you can and duck through. Fly carefully to the keychain.
Stage 2
Keychain 1
2nd room; after the 3rd star, the keychain is right under the Gordos. Get out of the water on the right, fly up, and enter the water just under the Gordo on the right.
Keychain 2
4th room; it's above the water, right after the 1st Mamanti. (It helps to get Wheel and just jump for it.)
Keychain 3
5th room; it's in the background, near the Blipper.
Gold Keychain
5th room; go past the end door to a little hole in the wall in a corner. Go inside and avoid all the stars in the background to reach the keychain.
Stage 3
Keychain 1
2nd room; just after the moving Ghost Gordo, look for a brown duck-through platform in the mirror. Duck through it and go left for the keychain.
Keychain 2
3rd room; break the block to the left of the door.
Keychain 3
4th room; look for a flat block among the spikes in the mirror and get on the corresponding spot in the foreground. Press up to go inside an invisible door. Inside, hit the button and stand under the chest. Open it as soon as it drops.
Stage 4
Keychain 1
2nd room; hit the bomb block after the door, defeat the Noddys, and grab the keychain.
Keychain 2
3rd room; break the star block just before the door.
Keychain 3
5th room; fly above Bandana Waddle Dee and to the right, then break the crate up there.
Keychain 4
5th room; eat Blocky for Stone and proceed. Hit the peg in the background of the next room.
Stage 5
Keychain 1
1st room; when you see 4 chests in front of 3 Gigatzos, open the 4th one. (the far right)
Keychain 2
3rd room; in the 3rd cannon that you can move yourself, go as far left as you can and shoot, then shoot to break the nearby rock. Open the chest for the keychain.
Keychain 3
6th room; get the Cracker Helmet and run through until you see a chest on top of 3 blocks. Break it down, and hit the bomb block and stack of blocks that follow. Then hurry to the background and open the chests before they fall off the edge. The keychain is in the last chest.
Keychain 4
7th room; right after you enter, fly up and to the right.
Stage EX
Keychain 1
2nd room; it's right under the first Barbar. (foreground)
Keychain 2
3rd room; right after the spikes with the hanging platforms, get on a platform that is duck-through in the background and duck through it.
Keychain 3
4th room; race the keys to the bottom, avoiding Shelds and breaking blocks. If you reach the bottom before any of the three keys fall off the edge, you can unlock all three doors blocking the keychain.
Keychain 4
5th room; when you reach the door, go as far left as you can to find the keychain.
Endless Explosions
Stage 1
Keychain 1
1st room; get Parasol and break the first lava blocks.
Keychain 2
4th room; go past the door, fly down, and break the block.
Keychain 3
5th room; get Wheel and race down the room, jumping over lava. Jump on the star and defeat the Carry Dee for the key. Unlock the door and go inside, then fly up to the top and break the block on the left. Proceed carefully all the way to the left of the room. It is a lot easier if you use Wheel and jump over the lava pits.
Stage 2
Gold Keychain (Nightmare's Power Orb)
2nd room; get Ninja and go to the second to last water block. Get on the surface of the water and press B to squirt the blocks. Fly up carefully to reach the keychain.
Keychain 2
3rd room; once you're in the background, swim down a little and grab the keychain.
Keychain 3
4th room; go to water block in the bottom right corner.
Keychain 4
5th room; it's to the right of a Barbar that's in the background.
Stage 3
Keychain 1
2nd room; partway through, you'll see a bunch of blocks in a checkerboard pattern and three in a row on top. Break the top ones to find the keychain.
Gold Keychain
3rd room; at the end of the 2nd wall section, fly up above the Mumbies and break the crate to find a door. Inside, shoot slightly left in both cannons. (You'll be able to see the keychain from the second cannon; don't let it fool you.)
Keychain 3
4th room; after going down the pulley with a Poppy Bros. Jr. on the other side, break the bomb block to the left.
Keychain 4
5th room; in the 3rd wall section, break some blocks under the spinning Comos and grab it quickly.
Stage 4
Keychain 1
4th room; hit the bomb block after the 3rd Gigatzo.
Keychain 2
5th room; hit the 2nd bomb block.
Keychain 3
5th room; break the block in the bottom right corner, underneath the door.
Stage 5
Keychain 1
3rd room; break the barrel next to the Whippie.
Keychain 2
7th room; go right of the ladder and find the keychain under Birdon.
Keychain 3
7th room; take the top star, go in the door, take another star, and open the chest.
Keychain 4
9th room; go to the right of the 2nd hill. (The one with the star above it.)
Stage EX
Keychain 1
1st room; carefully break the block under the door. (There are three falling blocks next to it.)
Keychain 2
3rd room; use the Laser Bar to protect the 1st Carry Dee from falling rocks and lava so he'll unlock the door.
Keychain 3
4th room; after the Dekabu, fly above the blue teleporter. (Be quick!)
Royal Road
Stage 1
Keychain 1
3rd room; break the star blocks under Rocky and duck through the platform.
Gold Keychain (HAL)
4th room; after beating Gigant Edge, go all the way to the right and fly up. Go all the way to the left and pick up the goodies, then fly up to the moon and press up. Proceed cheerfully through the HAL room. In the foreground, break the far left middle block.
Keychain 3
6th room; have the tank break the gray block on the 3rd bridge made of them. (Or you can break it yourself, but it's dangerous.)
Stage 2
Keychain 1
3rd room; after passing the food, hit the pink switch and hurry up to the pull switch. Drop down to the bomb block level, hit the bomb block, and go to the right for the keychain.
Stage 3
Keychain 1
2nd room; pull the wrecking ball all the way back and grab the keychain on the other side.
Keychain 2
4th room; don't pull the first wrecking ball all the way back so the log will cover the upcoming spikes. Pull the next one all the way back and grab the keychain on the other side.
Keychain 3
4th room; if you followed the instructions of the previous keychain, you can drop into a hole under it. Eat the log worm and go through the portal on the other side. Eat the train on the left and open the chest.
Keychain 4
7th room if you passed by some Waddle Dee trains, 8th room if you passed through some haunted rooms; when two cannons are shooting at you, destroy the lower one for a keychain.
Stage 4
Keychain 1
1st room; it's in the upper left corner of the 3rd block. (i.e. after the 2nd star)
Stage 5
Keychain 1
(No information)
Keychain 2
(No information)
Keychain 3
(No information)
Stage EX1
Keychain 1
1st room; just past the waterfall with the portal in it, break the barrier and the star blocks.
Keychain 2
2nd room; get Circus and melt the ice underneath (and slightly to the right of) the portal.
Keychain 3
5th room; take the first Timed Dynamite you find across the gondolas as fast as you can and blow up the rock in the foreground.
Gold Keychain (Magolor)
7th room; eat the Flamer and burn the group of nine ice blocks to get a key. Carefully unlock the door nearby, then eat Chilly and freeze the lava blocks on the other side of the lock. (This whole area is in front of a rotating wall, so be careful!)
Stage EX2
Keychain 1 &2
5th room; go below the portal and go through the tube to the background to find two keychains.
Keychain 3
7th room; after the fight with the Gigant Chicks, fly under the crystal on the right.
Gold Keychain (Taranza)
(No information)
Other
Gold Keychain (Queen Sectonia)
Collecting all of the Sun Stones.